New Roster (Warhammer 40,000: Kill Team (2018)) [97pts]

  • Kill Team List (Adeptus Astartes) [97pts]

    • Configuration

      • List Configuration

        Selections: Matched Play: Kill Team

        Categories: Configuration, Style: Matched, List: Kill Team, List: Battle-Forged Kill Team

    • Leader [18pts]

      • Zoreal Namaat - Intercessor Sergeant [18pts]

        Selections: Bolt rifle, Leader, Power sword [2pts]

        Categories: Faction: Adeptus Astartes, Imperium, Infantry, Primaris, Intercessor, Model, Leader

        Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Intercessor Sergeant, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade, Power sword


        Ability Description Ref
        And They Shall Know No Fear You can re-roll failed Nerve Tests for this model.
        Resourceful As long as this model is on the battlefield and not shaken, you gain an additional Command Point at the beginning of the battle round. Core Manual p68
        Transhuman Physiology Ignore penalties to this model's hit rolls from one flesh wound this model has suffered.
        Model MWSBSSTWALdSvMax Ref
        Intercessor Sergeant 6"3+3+442383+1
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenade 6"Grenade D6301-
        Krak grenade 6"Grenade 16-1 D3-
        Power sword MeleeMeleeUser-31-
    • Specialists [47pts]

      • Rhellion Zachrus - Scout Gunner [13pts]

        Selections: Sniper, Sniper rifle and Camo cloak [2pts]

        Categories: Faction: Adeptus Astartes, Imperium, Infantry, Scout, Model, Specialist

        Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Scout Gunner, Wargear: Camo cloak, Weapon: Bolt pistol, Frag grenade, Krak grenade, Sniper rifle


        Ability Description Ref
        And They Shall Know No Fear You can re-roll failed Nerve Tests for this model.
        Marksman You can re-roll hit rolls of 1 for this model when it makes a shooting attack. Core Manual p75
        Transhuman Physiology Ignore penalties to this model's hit rolls from one flesh wound this model has suffered.
        Model MWSBSSTWALdSvMax Ref
        Scout Gunner 6"3+3+441174+2
        Wargear Ability Ref
        Camo cloak When a model makes a hit roll for a shooting attack that targets a model equipped with with a camo cloak, and that model is obscured, that hit roll suffers an additional -1 modifier
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenade 6"Grenade D6301-
        Krak grenade 6"Grenade 16-1 D3-
        Sniper rifle 36"Heavy 1401A model firing a sniper rifle does not suffer the penalty to hit rolls for firing at long range. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.
      • Shoriel Zanthor - Intercessor Gunner [16pts]

        Selections: Bolt rifle, Comms

        Categories: Faction: Adeptus Astartes, Imperium, Infantry, Primaris, Intercessor, Model, Specialist

        Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Intercessor Gunner, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade


        Ability Description Ref
        And They Shall Know No Fear You can re-roll failed Nerve Tests for this model.
        Scanner Once per Shooting phase, when you pick a model from your kill team to shoot that is within 6" of this model, if this model is not shaken, you can add 1 to hit rolls made for that model in this phase. Core Manual p70
        Transhuman Physiology Ignore penalties to this model's hit rolls from one flesh wound this model has suffered.
        Model MWSBSSTWALdSvMax Ref
        Intercessor Gunner 6"3+3+442273+2
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenade 6"Grenade D6301-
        Krak grenade 6"Grenade 16-1 D3-
      • Zakeal Belian - Reiver Sergeant [18pts]

        Selections: Combat, Combat knife, Grapnel Launcher [1pts], Heavy bolt pistol

        Categories: Faction: Adeptus Astartes, Imperium, Infantry, Primaris, Reiver, Model, Specialist

        Ability: And They Shall Know No Fear, Terror Troops, Transhuman Physiology, Model: Reiver Sergeant, Wargear: Grapnel Launcher, Weapon: Combat knife, Frag grenade, Heavy bolt pistol, Krak grenade, Shock grenade


        Ability Description Ref
        And They Shall Know No Fear You can re-roll failed Nerve Tests for this model.
        Expert Fighter Add 1 to this model's Attacks characteristic. Core Manual p69
        Terror Troops Enemy models must subtract 1 from their Leadership if they are within 3" of any Reiver or Reiver Sergeant models.
        Transhuman Physiology Ignore penalties to this model's hit rolls from one flesh wound this model has suffered.
        Model MWSBSSTWALdSvMax Ref
        Reiver Sergeant 6"3+3+442383+1
        Wargear Ability Ref
        Grapnel Launcher A model with a Grapnel Launcher can climb any distance vertically (up or down) when it makes a normal move - do not measure the distance moved in this way.
        Weapon RangeTypeSAPDAbilities Ref
        Combat knife MeleeMeleeUser0Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenade 6"Grenade D6301-
        Heavy bolt pistol 12"Pistol 14-11-
        Krak grenade 6"Grenade 16-1 D3-
        Shock grenade 6"Grenade D3***This weapon does not inflict any damage. If an enemy INFANTRY model is hit by any Shock grenades, it is stunned until the end of the next battle round; that model cannot fire Overwatch or be Readied, and your opponent must subtract 1 from hit rolls made for the model.
    • Non-specialists [32pts]

      • Askareal Zachrus - Intercessor Gunner [16pts]

        Selections: Auxiliary grenade launcher, Bolt rifle

        Categories: Faction: Adeptus Astartes, Imperium, Infantry, Primaris, Intercessor, Model, Non-specialist

        Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Intercessor Gunner, Wargear: Auxiliary grenade launcher, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade


        Ability Description Ref
        And They Shall Know No Fear You can re-roll failed Nerve Tests for this model.
        Transhuman Physiology Ignore penalties to this model's hit rolls from one flesh wound this model has suffered.
        Model MWSBSSTWALdSvMax Ref
        Intercessor Gunner 6"3+3+442273+2
        Wargear Ability Ref
        Auxiliary grenade launcher If a model is armed with an auxiliary grenade launcher, increase the range of any Grenade weapons they have to 30".
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenade 6"Grenade D6301-
        Krak grenade 6"Grenade 16-1 D3-
      • Ezekial Namaat - Tactical Marine Gunner [16pts]

        Selections: Heavy bolter [3pts]

        Categories: Faction: Adeptus Astartes, Imperium, Infantry, Tactical Marine, Model, Non-specialist

        Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Tactical Marine Gunner, Weapon: Frag grenade, Heavy bolter, Krak grenade


        Ability Description Ref
        And They Shall Know No Fear You can re-roll failed Nerve Tests for this model.
        Transhuman Physiology Ignore penalties to this model's hit rolls from one flesh wound this model has suffered.
        Model MWSBSSTWALdSvMax Ref
        Tactical Marine Gunner 6"3+3+441173+2
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenade 6"Grenade D6301-
        Heavy bolter 36"Heavy 35-11-
        Krak grenade 6"Grenade 16-1 D3-

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