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White Dwarf 94 – October 1987

A slightly thinner issue this time, coming in at only 84 pages for £1.25 (1.4pence per page!) and a whopping 31% of the pages being adverts, which is the highest so far.

Time for the contents!

Marginalia

Replacing Open Box from last month is a new feature that is the same idea, but more openly just about Games Workshop products. This consists of an interesting history of Rogue Trader’s development, which apparently took five years because Fantasy Battle got in the way. An interesting couple of pages of history that is as relevant as ever this year.

Other games mentioned are Chaos Marauders, a 2-4 player fantasy board game and Death Zone, the first supplement for Blood Bowl.

Finally there’s mention of Land of Ninja, a RuneQuest supplement about Ninjas (I bet you didn’t expect that from the name) and Paranoia II, the second edition of that game.

Stop Press

News from the industry. Eric Goldberg and Greg Costikyan had left West End Games, TSR was releasing a bazillion books and, well, you get the idea.

Critical Mass

David Langford on the latest books.

A Rough Night At The Three Feathers

Warhammer Fantasy Roleplay adventure.

To Live And Die In Mega-City One

As you would expect from the name it’s a Judge Dread adventure.

Situations Vacant

Jobs for Call of Cthulhu. It’s too dangerous to read as it may release an ancient evil I suspect.

Happy Hour

Some counters and rules to expand Block Mania. The counters are on normal paper and in colour. Cutting them out would just destroy a picture and not the rules for those counters as I first thought when I saw it.

Skirmish in Rynn’s World

40k content! It follows on from Battle at the Farm in the 40k rulebook, and like that scenario I don’t remember it being very fun at all. I really should play them both again using the original rules…

Rynn’s World in the Rynnstar system was the home planet of the Crimson Fists until Orks decided they quite liked the look of it. These orks, the Orkish Empire of Charadon, were lead by the Warlord Snagrod. In the invasion the Crimson Fists were wiped out in a magazine explosion in their base except for two groups. This follows the second group as the first was covered in Battle at the Farm.

There’s also some pages from the rulebook to support it.

‘Eavy Metal

Putting together the plastic marine box. A very obsolete piece, but useful at the time.

The Coliseum

Some Runequest rules that didn’t make the cut from the Runequest rulebook. Gladiatorial combat, which sounds fun.

Blood Bowl Bloody Blood Bowl

Chainsaws and traps for Blood Bowl.

New 40k Releases

  • RT03 – Range of 12 Space Dwarves. £2.50 for 5.
  • RT04 – Range of 12 Space Elves, sold at £2.50 for 4.

All in all it’s a reasonable edition. The first bit of real content for 40k and the stunties make their appearance. Space Elves aren’t yet Eldar, but the models have that look even at the start.

The 40k content is still a bit low compared to nowadays, and the Fantasy Battle content is even less, which is odd considering that the game had been around for a long time at that stage. The new scenario was probably enough to make it a must buy at the time though, but the history was also interesting.

 
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Posted by on February 1, 2012 in 40k, White Dwarf

 

White Dwarf 93 – September 1987

September 1987 saw the launch of Warhammer 40k, and along with it the first real mention (beyond notes that it was coming and preview adverts) of the game in White Dwarf. Fittingly the back cover of the most recent issue of Dwarf is the same as this one, that iconic picture of marines fighting Orks from the cover of the Rogue Trader rulebook. In the hundreds of issues that have followed a lot has changed, most noticeably as they both sit on my desk being the physical size of the magazine as the older format was slightly wider and slightly more taller than today.Book re

Coming in at 96 pages for £1.25 that gives us a price per page of about 1.3p per page. Today the magazine costs £4.50 and has 134 pages for a PPP of about 3.4p. Totally meaningless statistics there, but it’s interesting to note that the magazine is actually longer now, albeit with slightly smaller pages.

Moving away from cost the other thing that people always comment about is the number of adverts in the magazine. It turns out that back in the 80s adverts were just as important with 29 full pages of adverts (including the unnumbered inside and outside cover pages). That’s hard to compare with today’s magazine because it’s all an advert now, but was it really any different back then? The first advert was for Skaven, then for Games Workshop mail order, then Orcs and it’s not until page 13 until we get to a non-GW advert (Virgin games centres, which are long since defunct). Two pages later is an advert for some obscure new D&D setting called the Forgotten Realms. By the end we are at 5 full page ads and 5 pages with multiple companies, the rest being adverts with Games Workshop logos on somewhere because they either made or distributed the games, and even that isn’t 100% reliable. I’m making that about 29% of the pages are adverts (for the purpose of this I’m excluding classified ads and things like Games Day promos, and including the covers. The front cover is never considered an advert).

I suspect that number will be useful in the future, but I really are going to have to figure out a way to classify what is an advert in the later issues.

Next is the important thing: content. Was the magazine useful and interesting at the time? To start with the caption above the name was “Games Workshop’s Roleplaying Monthly”, which isn’t a big change from now (Games Workshop’s Monthly Magazine currently) but the use of roleplaying is quite interesting. This is indeed a magazine about roleplaying more than wargaming, and it has the following articles:

Open Box

Three pages of new releases for things like D&D and Talisman. In fact of the 7 items listed 4 are from Games Workshop and the last 3 are D&D from TSR. Pop quiz time: Who do you think the distributor for TSR was in the UK at the time? That’s right, Games Workshop so they had a financial stake in all of the games reviewed.

Awesome Lives

A page of what’s going on with Games Workshop and to a lesser extent the hobby. Interesting information in a time where there was no World Wide Web to get news, and even more interesting today as a historical piece.

Critical Mass

Book Review column by Hugo award winning David Langford (he’s won 28. Beat that). Not all of the books are remembered nowadays but another interesting slice of history none the less.

Getting Away From Most Of It

An AD&D adventure. Who was it that distributed D&D again? I’m counting this as GW content.

Vance’s Evocation of Arcane Delight

A fascinating 6 page article on the role of Jack Vance’s Dying Earth stories and how they relate to AD&D. There’s no secret that most of D&D was lifted from other sources, and this is a good piece on where the magic came from.

Warhammer 40,000

Nine pages introducing us to 40k, and so the journey begins. Very picture heavy, with good effect for the time. Don’t forget that there were very few 40k miniatures released at that point and nobody had any idea about all of the backstory. It’s all changed a lot since then, but it had to start somewhere.

Back then 40k was considered to be in the same universe as Fantasy Battle, which is no longer true. All in all it’s a very fluffy piece that introduces the game and is followed by three pages of adverts for nearly the entire 40k range at that time.

All This And Azaroth Too

A report on the first Golden Demon Awards. Somewhat let down by the quality of the printing, but it’s clear that the quality of painting has moved on a lot in the last 25 years.

Eureka

Warhammer Fantasy Roleplay adventure.

Letters From A Foreign Land

Adventure compatible with Warhammer Fantasy Roleplay, Call of Cthulhu and MERP.

Bounden To The See Of Rome

Religion in Port Royale for the game Blood Royale, which is a mostly forgotten Games Workshop game.

‘Eavy Metal

Very in depth article for the time on painting. Covers such heights as shading, highlighting and basing. An interesting point is that the pictures have the product number next to them in case you fancy buying some.

The News

News about GW shops.

Lone Trooper 

Solitaire rules for the Rogue Trooper board game. Not to be confused with Rogue Trader of course.

All The Lonely People

Campaign characters for Judge Dread

Illuminations

Black and white drawings. Marines, Orks, Eldar and a Sister of Battle.

Sound Familiar

Familiars for RPGs. Factual (ish) piece (as factual as magic gets) disguised as game content.

Letters

Back then GW used to let people comment on the magazine. It doesn’t contain anything of note though.

New 40k Releases

  • Warhammer 40,000 (£14.95). Interestingly they don’t say Rogue Trader.
  • “Imperial Space Marines” (£9.95) with their iconic beaky plastic kit. You got an amazing 30 models in this kit.
  • Space Ork Raiders (£9.95) the original box of 17 metal models (duplicate models).
  • Metal Imperial Space Marines (£2.50 for 3) Range of 11.
  • Space Orks (£2.50 for 4) Range of 16, seem to be different than the box set.
  • Space Pirates (£2.50 for 5). Range of 8. Not Citadel Miniatures, but Iron Claw.
 
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Posted by on January 31, 2012 in White Dwarf

 

25 Years of 40K

When think back over the last twenty something years there isn’t a game I can think of that I am still interested in except 40k. This year it turns 25 and although I started playing a year or two after launch I think I just managed to miss the initial lack of models and managed to start when things were truly interesting. I still have a fondness for the old Rhino and Land Raider that colours my view of Marines even to today.

The thing that I remember most from back then was White Dwarf, and how I would read each issue again and again. I remember the plans for the whirlwind and vindicator coming along as simple conversions for the Rhino. I remember plans to make a baneblade from plastic card. I remember being taught how to build cottages from foam board and balsa wood. I basically just remember it all being great!

Compare it with today and everybody is saying how bad White Dwarf is, and how it is just a catalogue that is designed to sell the latest, greatest model. The battle reports are designed to get you excited about that months releases, and the modeling articles are all so basic that there’s no point in us reading them.

The question is this: is that true? Was White Dwarf ever better? Was it ever worse than now?

Well this is something I can answer as I have a rather large collection of issues, so I’ll run through the entire run and say what was covered, give some opinions and most

importantly what was released that month so I can put together some kind of history.

So join me next post in September 1987 with the release of some new game called Warhammer 40k and a magazine that doesn’t look very much like what we have today at all.

 
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Posted by on January 30, 2012 in 40k, White Dwarf

 

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The amazing thing about Necrons

The amazing thing about Necrons is that despite them being so easy to paint I can still manage a rate that is more months per model than models per week. FOCUS!

 
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Posted by on January 16, 2012 in 40k

 

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Necrons mean there’s work to do

So the Necrons are out, and that means I have work to do. My plan is to paint a unit for every released choice in the codex because of the following crazy thinking:

  1. Necrons are easy to paint
  2. They all look awesome
  3. Something about options while army building
  4. It’s a target
These are all very lousy reasons.
Still, I’ll build up a force of quickly painted models, which is nice, and it serves as a nice way to get my painting discipline up a bit. I was painting up some Black Reach marines at the weekend for a podcast I do which is helping, and I’ve also been cracking on with my Dreadfleet ships and islands.
Next step: actually set up the photography gear and take photos!
 
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Posted by on November 7, 2011 in 40k

 

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Necrons

I can’t help but feel that Games Workshop have managed to create way more hype for Necrons over the last few months than they otherwise would do just by saying they were going to cut down on leaks and then making sure that those leaks got out when they wanted. Conspiracy theories aside I’m excited for the release now that it’s all official as I do have a bit of a soft spot for killer robots.

 
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Posted by on October 29, 2011 in 40k

 

Moar Grimdark

NecronCodexMain_873x627I missed most of the 2nd and 3rd editions of 40k. I came back briefly towards the end of 3rd but on one day in what must have been 2002 the friend I was sharing a house with an I were out shopping and a mix of curiosity and nostalgia drove us into a Games Workshop. On display was a new army I hadn’t seen before: Necrons. I loved the models, the fluff and basically everything about them but never collected an army because, you know, I suck at that.

Fast forwards today and that rulebook is 9 years and two editions out of date and if anything I like them even more. I wouldn’t dream of playing them of course as the rules are annoying (you lose if half your force dies? No thanks) and there’s not quite enough options or variety in the models to get my creative juices flowing.

Now two editions and nine years is a long time between updates and the rumours are that the new Necron codex and models are only months away so I’m getting ready to buy a lot of models and make an army.

In my mind there are four 40k armies that really grab me. The first are Dark Angels, but they are still a bit dull as they are marines. There’s something about warrior monks who don’t admit that some of them may have slightly turned to chaos that I like.

The other three are Necrons, Tyranids and Orks: All armies that have a certain hopeless relentlessness about them. There is nothing like finding out you live on a tomb world and one day you will just wake up dead. Orks are an unstoppable force that left to their own devices will conquer the galaxy through shear weight of numbers and single mindedness and will never collapse as an empire because they will never stop squabbling long enough to make the mistake of ever being an empire in the first place. Finally the Tyranids are an unstoppable force that is destined to strip the galaxy clean of organic matter before moving on to the next one.

Yeah, 40k is dark isn’t it?

 
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Posted by on August 22, 2011 in 40k

 

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Being interesting

There is something about the Horus Heresy that is far more interesting than the world of the 5th edition of 40k. Stalemate is dull but needed I suppose, but being in the middle of a war is far more interesting. It would be far, far more interesting if we didn’t know how that war would end and I have a hope that 6th edition will kill off the Emperor, bring more war and have things move along a bit.

Of course that probably won’t actually happen as it would be narratively interesting so I can focus back at the Heresy and look longingly at that era.

Only I don’t have to look really. I’ve decided to do the interesting thing and make a small (probably) display only force of loyalist Heresy marines. The rather nice looking Forge World Mk 4 and 5 marines are a start, and coming across this example has sent me to both eBay and forge world pretty sharpish. It’s got to be a first founding chapter of course, and since smurfs are boring so I’m thinking of going either Dark or Blood Angels. I’ll probably embrace red as an armour colour in the end.

Yes, I know. Yet more on the “to paint list” and still not a lot on the “finished and ready to use” list. Must do some serious painting.

 
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Posted by on August 15, 2011 in 40k

 

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The nearly monthly update

The painting continue slowly, and I’m still buying way more than I can paint in a reasonable time so I guess I’m back in the hobby properly. Still not found time to actually play, but that sort of sums up the last 20 years of tabletop for me.

imperialstrongpointOne of the things I grabbed was the new Imperial Strongpoint from Forgeworld, which I’m sure you all know looks like this. I’m a big fan of the games workshop modular board even though it costs a lot as space is at a premium and I don’t like tables that are just a green sheet with some things placed on them. The quality on this resin piece is nice, but it’s a few mm smaller than it should be. Hopefully that isn’t going to cause any problems but it’s a very impressive, if pricey, piece. I can’t wait to see what they come up with next.

I’ve placed this board and one of the flat ones on a table in my painting room and have the Grey Knights and Dark Eldar that I have been working on sitting on them. This is proving to be a nice bit of motivation as they are constantly on display nagging me with their unfinished-ness. I’ve also started two rosters using Battlescribe (works on a mac, although has an awful GUI) to track what my current points totals are. Hint: they both are below 1000 still because I’m not painting fast enough.

Still, I did put all my unassembled models into one place and now can see the monumental task ahead of me. The completionist in me want to have a squad of everything in the codices painted up just so I have it all, but that really doesn’t fit with actually getting a sensible set of armies to play with. At some point I’m tempted to go through and paint everything that GW makes for 40k for a whole year as an exercise in discipline (and bankruptcy). In fact I’m so tempted that when Necrons are (probably) released in October or November I might try it. New models though, just in case they release another massive batch of finecast re-releases!

 
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Posted by on August 11, 2011 in 40k, Gaming

 

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Dark Eldar

Lots of glue and lots of paint can only mean one thing: I’ve gone mad and assembled most of the beginnings of a Dark Eldar army.  So far I have the following base coated:

  • 10 Wyches
  • 3 Reavers
  • 1 Raider
  • 20 Kabalite Warriors
  • 1 Razorwing Jetfighter
  • 1 Archon
  • 1 Haemonculus

There’s enough there for a good starting force I feel, and that should go well against my Grey Knights I’m also putting together. I have 1000 points for sure for both, and I can push 1500 so not long now before I have no choice but to try and remember where I put that rulebook.

So far I’ve been playing with a black/purple paint job that I think works well, but I’m still trying to get up to speed with painting again. I initially wanted something that would stand out a bit more, but after spraying the Razorwing black I knew it had to stay mainly black.

 
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Posted by on June 26, 2011 in 40k

 

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