Kill Team List

16 Points
NameMWSBSSTWALdSv
Tactical Marine Gunner6"3+3+441173+
WeaponRangeTypeSAPDAbilities
Frag grenade6"Grenade D6301-
Krak grenade6"Grenade 16-1 D3-
Heavy bolter36"Heavy 35-11-
Bolt pistol12"Pistol 1401-
Abilities:
And They Shall Know No FearYou can re-roll failed Nerve Tests for this model.
Transhuman PhysiologyIgnore penalties to this model's hit rolls from one flesh wound this model has suffered.
Specialism:Demolitions
BreacherYou can add 1 to this model's wound rolls against targets that are obscured.
Tactics:
Experience: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
19 Points
NameMWSBSSTWALdSv
Reiver Sergeant6"3+3+442383+
WeaponRangeTypeSAPDAbilities
Frag grenade6"Grenade D6301-
Krak grenade6"Grenade 16-1 D3-
Shock grenade6"Grenade D3***This weapon does not inflict any damage. If an enemy INFANTRY model is hit by any Shock grenades, it is stunned until the end of the next battle round; that model cannot fire Overwatch or be Readied, and your opponent must subtract 1 from hit rolls made for the model.
Heavy bolt pistol12"Pistol 14-11-
Combat knifeMeleeMeleeUser0Each time the bearer fights, it can make 1 additional attack with this weapon.
Grapnel LauncherA model with a Grapnel Launcher can climb any distance vertically (up or down) when it makes a normal move - do not measure the distance moved in this way.
Grav-chuteA model with a grav-chute never suffers falling damage, and never falls on another model. If it would, instead place this model as close as possible to the point where it would have landed. This can bring it within 1" of an enemy model.
Abilities:
And They Shall Know No FearYou can re-roll failed Nerve Tests for this model.
Transhuman PhysiologyIgnore penalties to this model's hit rolls from one flesh wound this model has suffered.
Terror TroopsEnemy models must subtract 1 from their Leadership if they are within 3" of any Reiver or Reiver Sergeant models.
Specialism:Combat
Expert FighterAdd 1 to this model's Attacks characteristic.
Tactics:
Experience: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
14 Points
NameMWSBSSTWALdSv
Scout Gunner6"3+3+441174+
WeaponRangeTypeSAPDAbilities
Bolt pistol12"Pistol 1401-
Frag grenade6"Grenade D6301-
Krak grenade6"Grenade 16-1 D3-
Heavy bolter36"Heavy 35-11-
Abilities:
And They Shall Know No FearYou can re-roll failed Nerve Tests for this model.
Transhuman PhysiologyIgnore penalties to this model's hit rolls from one flesh wound this model has suffered.
Experience: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
14 Points
NameMWSBSSTWALdSv
Scout Gunner6"3+3+441174+
WeaponRangeTypeSAPDAbilities
Bolt pistol12"Pistol 1401-
Frag grenade6"Grenade D6301-
Krak grenade6"Grenade 16-1 D3-
Heavy bolter36"Heavy 35-11-
Abilities:
And They Shall Know No FearYou can re-roll failed Nerve Tests for this model.
Transhuman PhysiologyIgnore penalties to this model's hit rolls from one flesh wound this model has suffered.
Specialism:Comms
ScannerOnce per Shooting phase, if this model is not shaken, when you pick another model from your kill team within 6" of this model to shoot, you can add 1 to hit rolls for that model in this phase.
Tactics:
Experience: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
18 Points
NameMWSBSSTWALdSv
Intercessor Sergeant6"3+3+442383+
WeaponRangeTypeSAPDAbilities
Frag grenade6"Grenade D6301-
Bolt pistol12"Pistol 1401-
Krak grenade6"Grenade 16-1 D3-
Bolt rifle30"Rapid Fire 14-11-
Power swordMeleeMeleeUser-31-
Abilities:
And They Shall Know No FearYou can re-roll failed Nerve Tests for this model.
Transhuman PhysiologyIgnore penalties to this model's hit rolls from one flesh wound this model has suffered.
Specialism:Leader
ResourcefulAs long as this model is on the battlefield and not shaken, you gain an additional Command Point at the beginning of the battle round.
Tactics:
Experience: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
17 Points
NameMWSBSSTWALdSv
Intercessor Gunner6"3+3+442273+
WeaponRangeTypeSAPDAbilities
Frag grenade6"Grenade D6301-
Bolt pistol12"Pistol 1401-
Krak grenade6"Grenade 16-1 D3-
Bolt rifle30"Rapid Fire 14-11-
AuspexAt the start of the shooting phase, you can choose another ADEPTUS ASTARTES model within 3" of a friendly model equipped with an auspex that is not shaken. That model does not suffer penalties to their hit or injury rolls due to their target being obscured
Auxiliary grenade launcherIf a model is armed with an auxiliary grenade launcher, increase the range of any Grenade weapons they have to 30". This model's Grenade weapons are affected by the long range rule.
Abilities:
And They Shall Know No FearYou can re-roll failed Nerve Tests for this model.
Transhuman PhysiologyIgnore penalties to this model's hit rolls from one flesh wound this model has suffered.
Experience: ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐