Kill Team List
16
Points
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Tactical Marine Gunner | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Abilities:
And They Shall Know No Fear | You can re-roll failed Nerve Tests for this model. |
Transhuman Physiology | Ignore penalties to this model's hit rolls from one flesh wound this model has suffered. |
Specialism:Demolitions
Tactics:
Breacher | You can add 1 to this model's wound rolls against targets that are obscured. |
Experience: ☐ ☐ ☐☐ ☐ ☐ ☐
☐ ☐ ☐ ☐
☐Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
19
Points
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Reiver Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Shock grenade | 6" | Grenade D3 | * | * | * | This weapon does not inflict any damage. If an enemy INFANTRY model is hit by any Shock grenades, it is stunned until the end of the next battle round; that model cannot fire Overwatch or be Readied, and your opponent must subtract 1 from hit rolls made for the model. |
Heavy bolt pistol | 12" | Pistol 1 | 4 | -1 | 1 | - |
Combat knife | Melee | Melee | User | 0 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Grapnel Launcher | A model with a Grapnel Launcher can climb any distance vertically (up or down) when it makes a normal move - do not measure the distance moved in this way. | |||||
Grav-chute | A model with a grav-chute never suffers falling damage, and never falls on another model. If it would, instead place this model as close as possible to the point where it would have landed. This can bring it within 1" of an enemy model. |
Abilities:
And They Shall Know No Fear | You can re-roll failed Nerve Tests for this model. |
Transhuman Physiology | Ignore penalties to this model's hit rolls from one flesh wound this model has suffered. |
Terror Troops | Enemy models must subtract 1 from their Leadership if they are within 3" of any Reiver or Reiver Sergeant models. |
Specialism:Combat
Tactics:
Expert Fighter | Add 1 to this model's Attacks characteristic. |
Experience: ☐ ☐ ☐☐ ☐ ☐ ☐
☐ ☐ ☐ ☐
☐Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
14
Points
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Scout Gunner | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
Abilities:
And They Shall Know No Fear | You can re-roll failed Nerve Tests for this model. |
Transhuman Physiology | Ignore penalties to this model's hit rolls from one flesh wound this model has suffered. |
Experience: ☐ ☐ ☐☐ ☐ ☐ ☐
☐ ☐ ☐ ☐
☐Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
14
Points
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Scout Gunner | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
Abilities:
And They Shall Know No Fear | You can re-roll failed Nerve Tests for this model. |
Transhuman Physiology | Ignore penalties to this model's hit rolls from one flesh wound this model has suffered. |
Specialism:Comms
Tactics:
Scanner | Once per Shooting phase, if this model is not shaken, when you pick another model from your kill team within 6" of this model to shoot, you can add 1 to hit rolls for that model in this phase. |
Experience: ☐ ☐ ☐☐ ☐ ☐ ☐
☐ ☐ ☐ ☐
☐Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
18
Points
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
Power sword | Melee | Melee | User | -3 | 1 | - |
Abilities:
And They Shall Know No Fear | You can re-roll failed Nerve Tests for this model. |
Transhuman Physiology | Ignore penalties to this model's hit rolls from one flesh wound this model has suffered. |
Specialism:Leader
Tactics:
Resourceful | As long as this model is on the battlefield and not shaken, you gain an additional Command Point at the beginning of the battle round. |
Experience: ☐ ☐ ☐☐ ☐ ☐ ☐
☐ ☐ ☐ ☐
☐Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐
17
Points
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Intercessor Gunner | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
Auspex | At the start of the shooting phase, you can choose another ADEPTUS ASTARTES model within 3" of a friendly model equipped with an auspex that is not shaken. That model does not suffer penalties to their hit or injury rolls due to their target being obscured | |||||
Auxiliary grenade launcher | If a model is armed with an auxiliary grenade launcher, increase the range of any Grenade weapons they have to 30". This model's Grenade weapons are affected by the long range rule. |
Abilities:
And They Shall Know No Fear | You can re-roll failed Nerve Tests for this model. |
Transhuman Physiology | Ignore penalties to this model's hit rolls from one flesh wound this model has suffered. |
Experience: ☐ ☐ ☐☐ ☐ ☐ ☐
☐ ☐ ☐ ☐
☐Flesh Wounds: ☐ ☐ ☐Convalescence: ☐New Recruit: ☐