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White Dwarf 141 – September 1991

14 Apr

It’s our first proper 40k battle report! Yay! 4 years in for anybody who was counting…

Games Workshop Store News (2, 2 pages)

The usual. Still no Welsh store.

Games Workshop and Citadel Miniatures News (4, 2 pages)

D-Rok have a new album out, but in gaming news Space Fleet is being joined by three new games in the easy beginner range. Mighty Warriors and Ultramarines are the Fantasy Battle and 40k equivalents, and Kerrunch is for Blood Bowl. I’m not sure any of these were ever that successful, and obviously GW don’t release beginner games nowadays so that probably says a lot about it.

Space Marine (6, 6 pages)

It’s the start of the Games Workshop obsession with cards as Epic gets a new edition as Space Marine. For years the game was dominated by these cards and in this case it replaced army lists. Of course in game the are actually useful as it stops you having to keep digging through books to find stats. I think it was the first time holding objectives was introduced as well.

The gap between 1st and 2nd edition of 40k was long and a lot of the innovation came from Epic. Shame the game is relegated to specialist games now, but who knows. Maybe GW will do a limited edition new game in the style of Space Hulk and Dreadfleet.

Canadian Grand Openings (12, 2 pages)

Adverts for new Canadian stores.

Wood Elf Army (14, 10 pages)

Another in the series of collecting/painting articles that they have been running recently. This time it’s for a Wood Elf force created by Mike McVey.

Games Day 1991 (25, 7 pages)

The programme for Games Day 1991.

Alaitoc Craftworld vs The Blood Angels (32, 14 pages)

Amazingly this is the first 40k battle report in the magazine. Andy Chambers and Jervis Johnson go at it with Space Marines and Eldar and of course Marines win. It’s a very substantial piece at 14 pages, but then again it is the only 40k content in this issue.

Golden Demon Awards 1991 (46, 4 pages)

Pictures of winning entries.

Space Fleet (50, 20 pages)

Flagships and new missions for Space Fleet.

New Models

  • Annihilator Battleship 077843/1+2
  • Dictator Battleship 077829/1+2
  • Thunderbolt Cruiser 077831/1
  • Stalwart Escort Ship 077856/1

Battle reports were still new and so I guess this wasn’t a bad issue, but the Space Fleet content is a little wasted with retrospect and the Space Marine piece is really just an overview of the new game so it’s not that great an issue for 40k and co.

 

White Dwarf 140 – August 1991

09 Apr

Interesting stat time. Last year White Dwarf was audited at 58,597 copies per month, this year it’s at 63,847 copies. It’s a shame that they don’t seem to be audited in the same way any more. Still we’re 4 years into 40k this month so where’s the 40k content? In fact this issue feels very odd structure wise.

Games Workshop National Gaming Leagues (2, 2 pages)

This looks suspiciously like the store news pages, only with a new name…

Modelling Workshop: Fantasy Barn (4, 4 pages)

More foam board and balsa wood buildings. Really, we’ve got the technique by now!

Warhammer Novels (9, 9 pages)

5 pages of adverts for novels and then 4 pages of useful Fantasy Battle fluff.

Golden Demon Awards 1991 (19, 19 pages)

19 whole pages of pictures of the winners. That’s really going to tip the modelling numbers for this issue!

Beasts in Velvet (28, 6 pages)

More Fantasy Roleplay content about a book.

Space Fleet (46, 

Games Workshop Liverpool Grand Re-Opening (55, 

‘Eavy Metal (62, 16 pages)

14 pages of fluff and new ships followed by two pages of painting.

Now there’s two words we’ve not seen in the contents for a while.

Space Fleet (64, 12 pages)

New rules for Space Fleet.

New Releases

  • Eldar Shadowhunter 077817
  • Tryant Battleship 077804 + 077797
  • Dominator Battleship 077797 + 077797
  • Goliath Factory Ship
  • Galaxy Troop Ship

Another disappointment with zero 40k this month. Space Fleet really didn’t cut it and most of this issue was filler.

 

White Dwarf 139 – July 1991

08 Apr

It’s time for Space Fleet, the latest Games Workshop boxed game.

Games Workshop Store News (2, 2 pages)

More shops have opened. Wales still has none.

Games Workshop and Citadel Miniatures News (4,  2 pages)

Mighty Warriors is coming, a game aimed at younger players (see also Space Fleet later on). They’re really making a push to get younger games into the hobby.

Golden Demon Awards 1991 (6, 2 pages)

Words and pictures about that year’s competition. No model shots, just pictures of crowds.

Space Fleet (8, 27 pages)

The game has only just come out, but already the are expanding the rules in order to make them a bit more complex for more experienced gamers. For those who don’t remember, Space Fleet was a game like Battleship Gothic but only a lot simpler. It came with four ships (two Imperial and two Eldar) and so was very small scale battling. Extra ships were sold of course and this issue has rules for the first batch.

Games Workshop Coventry Grand Opening (37, 1 page)

Advert with money off tokens.

Illuminations – John Blanche (42, 3 pages)

Illuminations returns with more John Blanche black and white pictures.

Blood Angels Space Marine Army (46, 9 pages)

Another piece that gives an army list and then details how it was built and painted. They’re getting to really be a form of filler as they really don’t need that many pages to say what they do.

Games Workshop Cambridge Grand Opening (55, 1 page)

Another advert.

Advanced Heroquest Treasures (57, 16 pages)

New treasure rules for Advanced Heroquest.

New Releases

  • Emperor Capital Ship 077733
  • Gothic Battleship 077772
  • Ironclad Battleship 077721
  • Firestorm Cruiser 077719
  • Cobra Destroyer 077706
  • Castellan Shield Ship 077721
  • Eldar Wraithship 077784

A disappointing issue with only the new rules for Space Fleet really being worth it, and even then that still wasn’t a very engaging game in my experience. Still, I’ll add it to the list of games I should replay one day so I can be proven wrong.

 

 

White Dwarf 138 – June 1991

06 Apr

More adverts this month, mainly because the catalogue pages at the back are back.

Games Workshop Store News (2, 2 pages)

Stores are opening late every weekend over the summer, which is nice. The rest is just generics and a list of shops.

Games Workshop and Citadel Miniature News (4, 2 pages)

Space Fleet is coming! The precursor to Battlefleet Gothic was quite a different beast, so that should be interesting. Aimed at a younger demographic it was never exactly complicated… Also coming is the Warhammer 40,000 Compilation, which contains some of the last few years White Dwarf articles for those who don’t want to fiddle with backissues. There’s also a book of Space Hulk campaigns coming that contains the White Dwarf content as well as four new campaigns to play.

Finally Games Workshop have moved to Howard House in Nottingham.

Games Workshop Middlesbrough Grand Opening (10, 1 page)

Money off coupons and an advert for the store.

Warhammer Fantasy Roleplay: Social Level (11, 8 pages)

Whats a fantasy world without a strict social order? Fantasy Roleplay rules for letting you know your place in life.

Altaitoc Craftworld Eldar Army (20, 10 pages)

Tough one this, but in reflection I’d have to say it’s more 40k than just modelling. This piece details the studio 2000 point army, how it was painted and how it is organised.

Space Hulk: Necromunda (30, 16 pages)

Space Hulk isn’t just for space hulks you know. It’s also for Hive Worlds such as Necromunda. This is a campaign set there and has the usual new room piece.

Advanced Heroquest: Henchmen (30, 6 pages)

Expanded and clarified henchmen rules for Advanced Heroquest.

Bretonnian Knights (52, 4 pages)

A slightly less tough call, this is more modelling than anything else and continues with the painting Bretonnians theme of the last few issues.

Confrontation (59, 15 pages)

The second part of the combat rules.

New Releases

  • Eldar Guardians 071584
  • Eldar Scouts 071545
  • Eldar Avatar 091597
  • Eldar Warlocks and Farseer 071604 (expanded range)

Another lacking 40k month that is good for other games in the universe. Confrontation is taking up a lot of space at the moment, and that is hurting the content for the core games. The question is whether this is a good or a bad thing…

 

White Dwarf 137 – May 1991

05 Apr

New game system time! Well not that new as it’s been trailed for a while with articles. In other news somebody remembered Fantasy Battle exists. Also there’s hardly any adverts! This traditionally means something is about to happen…

Games Workshop Store News (2, 4 pages)

Where can you buy these fantastic things? Stores listed here. The North American stores get a list of events.

Golden Demon ’91 Grand Finals (7, 6 pages)

What’s happening at the Golden Demon awards.

Bretonnian Retainers (14, 3 pages)

Two pages of ‘Eavy metal of Bretonnian Foot Troops.

Bretonnian Army List (16, 1 page)

Bretonnian foot troop army list.

Skaven Army (17, 13 pages)

Andy Chambers describes his Skaven army.

Modelling Workshop: Fantasy Townhouse (34, 8 pages)

More foam board and balsa wood building templates. You know, by now you should be able to make whatever you want as they just keep repeating the same techniques…

Space Hulk: The Last Stand (42, 9 pages)

A Space Hulk campaign.

Storm Warriors (52, 5 pages)

Fantasy Roleplay characters from the book of the same name.

Confrontation: Combat Rules (52, 18 pages)

Finally we have rules to play with!

Confrontation: Trading Charts (75, 6 pages)

Awkward rules for trading equipment between gangs. Again it seems more suited to friendly play sessions in a group than competitive play.

New Releases

  • Eldar Guardians (20 plastic models)

A really bad 40k month with zero articles. On the other hand there’s some Space Hulk and Confrontation that counts for making the universe better. The confrontation part alone makes Necromunda sound like a brilliant vacation spot.

 

A random thought about me quitting in the early 90s

04 Apr

As I’ve mentioned before I dropped out of the hobby for the whole of 2nd edition and then didn’t come back until a good way into 3rd. This got me wondering exactly when I stopped reading White Dwarf as it seemed quite a while before 2nd started. Last night I grabbed my stack of the rest of the issue in 1st edition (still scarily large) and worked through looking for all of the elements I remembered. Each time I got an issue I couldn’t remember then something big turned up in the next one that I did.

The best I can tell I quit buying the magazine (and having anything to do with the hobby) about 2 issues before 2nd edition was announced.

My timing really sucks.

Still, I own a copy of 2nd edition now so I’ve made up for it.

 
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White Dwarf 136 – April 1991

03 Apr

Hope you like Orks…

Games Workshop Store News (2, 3 pages)

Change in format this month. There’s no longer a big list of events listed by store, now it just says the kind of thing that is happening and has a map of the stores in Britain and Scotland. Poor Wales gets none. Poor Northern Ireland doesn’t even get a map.

Space Marine – An Epic Battle (5, 13 pages)

We have our first battle report! It’s for Epic though so poor old 40k is still a way off from getting one. Orks (Burzuruk’s Bad Boyz) face off against Marines (Valedictors) in an Epic struggle (see what I did there?) on an 8×4 table (remember those?)

The Marines of course won. I’m going to keep a running tally of these I think! So far the Marines have a 100% win rate then.

Eldar Guardians (18, 4 pages)

How to paint Eldar Guardians. It’s a nice enough piece, and one I remember working from back in the day.

The Magician’s Son (22, 8 pages)

A short story taken from a book. I’m going to be generous and call this Fantasy Battle content as it’s the main system.

Games Workshop Croydon Grand Opening (25, 1 page)

Advert.

Bretonnian Knights (36, 5 pages)

‘Eavy Metal for painting tin cans on horseback.

Games Workshop Reading Grand Re-Opening (25, 1 page)

This was my local store at the time. More useless information about me coming soon.

Warhammer Fantasy Battle Questions and Answers (42, 2 pages)

Another FAQ. Was the current version of Fantasy Battle really that complicated? We’ve still not got one for 40k beyond a small clarification in a new rules section.

Ork Freebooterz (44, 14 pages)

More rules for Ork Freebooterz.

Ork Stormboyz (52, 2 pages)

There was a time when Stormboyz were very different. No jetpacks here, just a very military feel.

Marauder Undead (60, 1 page)

More painting information that includes the difficult technique known as drybrushing. I guess before the Internet then you would have to explain this every so often for new people…

This is actually an ‘Eavy Metal

Modelling Workshop: Ork Battlewagons (62, 10 pages)

More scratch built vehicles! These are templates that you make out of card. My brother actually made the Gobsmasha, but the glue would never hold it together.

New Models

These all look like older models to me.

 

Another Ork heavy issue, and I can see why we all loved Orks at the time. Some people rebelled a bit and went Eldar but it was always between the big three. Imperial Guard and Squats really were on the back burner for most of the time.

 
 

A cool note about the new paints

02 Apr

Games Workshop have a pretty cool thing going on with the new paints. If you head over to the Citadel Painting Guides they list the colours that you could use for a bunch of models.  They really aren’t complicated as they just look like this:

OK, marginally useful as a guide, but notuce the “Add these paints to cart” button. That’s quite handy.

I may have just ordered some paints. What? I’m weak. Get over it. Who can turn down a white that actually covers?

 

Paint It All Week 5

01 Apr

This is more like it. I’ve made progress!

New Releases

None! Yay! Well technically five marines in a paint set have a slightly different sculpt so I probably have to count them.

 

Tyranids

  • Hive Tyrant (Plastic, 1 model)
  • Tyranid Tyrannofex/Tervigon (Plastic, 1 model)

Space Wolves

  • Thunderwolf Cavalry (Plastic, 3 models)
  • Fenrisian Wolf Pack (Plastic, 5 models)
  • Arjac Rockfist, the Anvil of Fenris (Finecast, 1 model)
  • Wolf Lord on Thunderwolf (Finecast, 1 model)
  • Grey Hunder with Wolf Standard (Finecast, 1 model)
  • Cyberwolf (Finecast, 1 model)

Red text means I’ve not started yet, purple means assembled, blue means I’m painting and Green means I’m finished. 6 out of 14 models painted.

The horrible Cyberwolf is painted and now sits on a shelf waiting for that damn weak leg to spontaneously snap.

The Hive Tyrant has had a bit more paint applied, but I’m getting bored of just getting the basecoat done. As soon as that’s finished it’ll become a lot more fun.

The Thunderwolf Cavalry is progressing well. Boy are those big doggies! The fur just seems to eat up the paint and you need about twice what you think you will need.

 

40K Releases for April 2012 (or lack of them)

31 Mar

Yay! Easy month (considering I haven’t finished painting last months yet…) No models, some transfers (Mentor Legion? Eh? I’ve covered those guys before and thought they had been forgotten…) and the new paints. Oh look, there is a new Marine paint set that has the usual 5 models. But what’s this? Molded shoulder pads on them? For Dark Angels? If they aren’t the models from the new starter set then I will eat my White Dwarf collection.

Technically I probably have to paint them, don’t I? I don’t have any of the colours in the box of course so my usual reason for not buying them doesn’t stand… I don’t really need those paints though as I use Vallejo usually. If it turns up in my local store I’ll grab one.