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Archive for the ‘White Dwarf’ Category

White Dwarf 133 – January 1991

27 Mar

Another strange issue, but still £1.50 for 80 pages.  I say that but the magazine has no page numbers where it matters…

Games Workshop Store News (2, 2 pages)

What’s happening this month?

Ork Mekaniaks (4, 13 pages)

The Games Workshop trend to go a bit heavy on cards hits here.  Most of these pages are cut out event cards.

Ork Shokk Attack Gun (18, 9 pages)

More Orks! More Dakka!

Ork Warbike (27, 2 pages)

Rules for the new vehicle system.

Colin Dixon and Roy Eastland (30, 2 pages)

One page of words, one of pictures.

Pirate Ships and Bridges (32, 3 pages)

Yet more interesting things for the wilderness in Mighty Empires.

Genestealer Invasion (35, 4 pages)

Some new Space Hulk missions

Modelling Workshop: Fences, Walls & Hedges (40, 4 pages)

A slightly less interesting month for modelling as we learn how to make fences and hedges.

Golden Demon Awards 91 (44, 2 pages)

The categories you can enter for the next awards.

New Games Workshop Stores (46, 1 page)

Six new stores open. And Hull is a really dull map.

Titan Expansions (47, 6 pages)

Lots of new weapon options for Epic Titans.

‘Eavy Metal (54, 3 pages)

A diorama and two pages of text.

Marienburg (58, 9 pages)

Yet more Fantasy Roleplay

New Releases

  • Titan Heads and Weapons 072812
  • Space Marine Captains 070268

Lots of pages this month, but for some reason they seem underwhelming. Still, lots more 40k than everything else so that can’t be bad.

 

White Dwarf 131 – November 1990

24 Mar

This month we have Advanced Space Crusade on the cover. I always thought this was a really cruel game as setting Marine Scouts on Tyranids isn’t exactly fair on the scouts… For the record there are still 3rd party adverts in the magazine at this time, but not for rival products. I’ll mention when they stop. They are nearly all connected with GW in some way though, such as Axis and Alies and Shogun (published by MB, who also do Heroquest/Space Crusade) and Fighting Fantasy books (Ian Livingstone being a founder of GW of course)

Retail Spotlight – Edinburgh and Glasgow (2, 2 pages)

Staff and events for those north of the border.

Retail Store News (4, 2 pages)

More events for the stores. Do GW stores even have events any more, it’s been years since I was brave enough to go into one. Support your independent stores folks, GW stores will survive without your business but you friendly local store will always give you much better service.

Games Day 1990 (6, 2 pages)

A quick overview of 1990 games day.  There’s nothing of note to the historian in there.

The Emperor and Horus (8, 4 pages)

Two pages of text told, interestingly enough in the present tense, detailing the Emperor’s assault on Horus over Earth. Spoiler: Neither of them really win.

‘Eavy Metal – Fraser Gray, Eldar and Bretonnians (12, 2 pages)

Some really quite nice yellow/orange/red blending on some chaos models, an Eldar diorama with a crashed ship that I’m sure I should recognise from somewhere and then a page of Eldar and Bretonnians.

Epic Realm of Chaos (14, 15 pages)

Epic army list for Chaos. A couple of interesting things to note: The first is that they are allowed to take every race except Eldar and the second is a note by Andy Chambers:

Don’t feel that you can’t use a Chaos force until you have the right models – you can improvise [...] Feel free to do so with my blessing.

Modelling Workshop: Gobsmasha (32, 4 pages)

Two pages of modelling, one of rules.This time it’s turning an Ork Battlewagon into an Ork Gobsmasha. This means making it an enclosed topped vehicle and adding a big forward mounted cannon. It’s actually a very convincing conversion and could have passed for a proper released model.

The rules have one of the new to-hit templates. and a half page on feedback from people playing the new rules. Amusingly, considering the melta-heavy nature of 40k at the moment, there is a suggestion that if you are finding melta dominate your game then change penetration from 5D6+8 (13-38, average of 25.5 with a very stable zone around that average) to D6+2D12+8 which makes the groupings less likely to be around the average.

Inquisitor Kryptman (38, 4 pages)

More fiction, aren’t we spoilt. This type it’s about Inquisitor Kryptman.

Modelling Workshop: Warhammer Fantasy Town House (42, 4 pages)

Yet more modelling content? Well this time it’s a fantasy town house using the same techniques as last month. Foam board for the walls, card for the roof and individual tiles and balsa wood for the timber frame. They really can be very nice models, and this technique can still be used today with more detailing as it’s a very solid technique.

Advanced Space Crusade (47, 6 pages)

The usual preview full colour advert thing. Poor, poor scouts look so outmatched by the new plastic Tyranids.

The scout models really were poor, and the Tyranid warriors were quite nice for the time. The open latticework chests were very unusual for the time I remember.

‘Eavy Metal: Paul Robins, New Releases and Bretonnian Diorama (54, 4 pages)

The last page of this would, I expect, have been on the rear cover if it hadn’t been a wrap around Advanced Space Crusade cover as it’s a whole page and painted by the Perry Twins.

Warhammer Fantasy Battle Questions and Answers (58, 1 page)

Another page FAQ for Fantasy Battle. 40k never seems to get these…

Mighty Empires: Wizards Towers (60, 5 pages)

Wilderness locations and Wizards Towers for Mighty empires.

Necromunda Gangs (64, 10 pages)

Who lives in Necromunda, and who will you be playing? More rules for the game currently called confrontation.

New Releases

  • Blue Horrors of Tzeentch 073226
  • Pink Horrors of Tzeentch 073226
  • Plague Bearers of Nurgle 073226

What’s this? Two pieces of fiction and two good modelling articles? We really are spoilt.

 

White Dwarf 129 – September 1990

21 Mar

Two things I am getting bored of: 80pages and £1.50. Still, the cover of this issue promises that a personal CD player and 15 personal organisers can be won in this issue.

Retail Spotlight: Manchester, Preston and Liverpool (2, 2 pages)

Why the chaos 8 pointed star above Liverpool? Eh?

Games Workshop Store News (5, 2 pages)

Stuff. All over. Boring.

John Blanche US Tour (7, 1 page)

Turning a two week holiday into a tour.

Games Workshop and Citadel News (8, 1 page)

Terminator belt buckles and grey marker T-shirts

Waaargh The Orks Competition (9, 1 page)

In association with Abbey National (a building society, think Bank if you are young or foreign) there is the chance to win some high tech things! A CD is a magic disc that contains music (OK, not quite that bad yet, give it another 10 years) and a personal organiser is a crappy calculator that can also remember phone numbers and things. They were never popular, even then as the Filofax was always a lot more useful. For instance a filofax can be used to create army lists. I guess a crappy calculator can too, but you still need paper. I may be rambling. Anyway the kicker is that you had to open an account with Abby National in order to enter the competition! I somehow think that the regulators would have something to say about this nowadays.

If this isn’t an advert I don’t know what is.

‘Eavy Metal: Bretonnians (10, 2 pages)

Fantasy Battle models.

Space Marines (13, 14 pages)

The different marks of Space Marine armour.

‘Eavy Metal: Space Marines (29, 1 page)

Space marines.

Games Day ’90 Programme (30, 6 pages)

What to expect from Games Day.

‘Eavy Metal: Chaos Champions (36, 2 pages)

Chaos wotsits.

Warhammer 40,000 Vehicles (40, 7 pages)

Continuing the vehicle rules from last month. Interesting the Land Raider is this month, not last.

Ork Painboyz (46, 17 pages)

Yet more Ork rules. Because Ork rules are the best.

‘Eavy Metal: Painboyz, Adrian Wink and Chaos Renegades (67, 6pages)

Pictures and words.

New Releases

  • Um, nothing

Another really good issue if you like 40k, but nothing for anybody else.

 
 

White Dwarf 128 – August 1990

20 Mar

Another year has past, so it’s time for 40k to get a bunch of new rules.

Retail Spotlight: Brighton, Southampton and Torquay (2, 2 pages)

Shops so boring they did three on two pages this month.

Games Workshop Store News (4, 2 pages)

Things happen. Apparently. Mostly games clubs.

Games Workshop and Citadel News (6, 1 page)

A boat. Games Workshop are sponsoring a boat. Well technically it’s Ian Livingstones boat, but still! Continuing with the crazy is still more rock music being produced and, I must admit that I suspect I’m actually dreaming now, Brian May is playing on a Crash & Burn album, which lends Warhammer Records and air of legitimacy I’m just not sure they deserve. I thing I need to lay down for a bit.

‘Eavy Metal (8, 2 pages)

New and recent models.

Marienburg (10, 9 pages)

I’m getting bored of this city.

Ork Freebooterz (20, 2 pages)

Artwork for Ork pirates.

Warhammer 40,000 Vehicles (22, 20 pages)

Continuing the theme of it all being a bit mad we now have some new rules for vehicles in 40. This somewhat crazy system used a clear plastic sheet that was placed over cutaway diagrams of vehicles and the grid on that used to aim. The area that is hit on the diagram can then take damage. This was of course a crazy system and I remember thinking it was a bit crazy at the time.

Interestingly we get the Ork Battlewagon in these rules, and the model comes this month as well. Now this was my favourite early plastic vehicle GW did and it was fantastic. Except for the fact that the wheels always fell off. I must build the one I have and get some pictures…

‘Eavy Metal: Battlewagons (42, 2 pages)

Some nicely painted 40k battlewagons using the new kit.

Modelling Workshop: Battlewagon with Blitzkanon (44, 2 pages)

Got a brand new Battlewagon kit? Well why not cut up a Biro and add a gun to it? Another of the modelling articles that contain templates for extra bits you cut out of card.

‘Eavy Metal (46, 2 pages)

Words about models shown in this issue.

Epic Orks Army List (50, 20 pages)

Epic Ork Hordes. Fluff, rules and counters.

‘Eavy Metal: Waa-Wazrokk (72, 3 pages)

An Evil Sunz army (2 pages of pictures, 1 of army list)

New Releases

  • Space Ork Battlewagon (Plastic kit)

I’m happy, my favourite vehicle got released this month. Add on some new vehicle rules and Epic Orks and it’s a very good issue.

 

White Dwarf 127 – July 1990

19 Mar

Another month, another army list… What’s more something in this issue really amazed me, so read on to find out what it is. Or skip to the very end which is where it is.

Retail Spotlight – Sheffield and Leeds (2, 2 pages)

Events and staff for two stores. I wonder where the staff are now? For instance somebody called Daryn Hodgkin really should show up on a quick google. But he doesn’t and I’ve just taken my first step into the world of stalking, haven’t I?

Warhammer Fantasy Battle (4, 1 page)

Single page Q&A of the kind that has well and truly been replaced by FAQs on the Internet.

Games Workshop Store News (4, 3 pages)

Stores have events, and we’re too late for every single one listed here.

Golden Demon 1990 (8, 2 pages)

Some words about the 1990 golden demon awards, but not really about models.

‘Eavy Metal: Golden Demon Winners (10, 2 pages)

Some pictures of golden demon winners.

Warhammer 40,000 Eldar Army List (13, 40 pages)

It’s safe to say this is a 40k centric issue as there is another massive army list that takes up most of this issue. Fluff (that is still mostly accurate even today) and rules to support the new range of models that has been released alongside this issue.

‘Eavy Metal: Rob Baker (54, 2 pages)

A page of models and a single page of text about all the models in this issue.

Epic Squats (60, 11 pages)

How to design a Squat warhost. Rules and counters for Epic.

New Releases

  • Eldar Warlocks 071572/1
  • Aspect Warrior (Dark Reaper) 071560/1
  • Aspect Warriors (Striking Scorpion, Howling Banshee, Dire Avenger, Swooping Hawk and Fire Dragon) 071560/2
  • Eldar Guardians 071519/1-3
  • Eldar Harlequins 071519/4-6
  • Ork Runtherdz 070620/5-6
  • Ork Mekaniaks 070620/7
  • Ork Painboyz 070620/8
Another good issue because of the Eldar list and lots of fluff.
Amazingly we have the release of what I think is the oldest model currently available with this issue, so come on down Mr Eldar Warlock. Unless I’m mistaken (and usually am) that model is nearly 22 years old!
 
 

White Dwarf 126 – June 1990

16 Mar

Interesting fact: White Dwarf at this time was audited to 58,597 copies per month. I wonder what it is now. £1.50 for 80 pages.

There’s a slight change here this month with the stores getting a bit more coverage in the magazine. I’ve been counting this as advertising quite a lot until now as they were just adverts for stores, but with the inclusion of them in the contents and a bit more detail in them they will be counted as “Other” for a while. This has reduced the adverts to 17%

Retail Spotlight – Dudley and Birmingham (2, 2 pages)

Events and staff details for the two GW stores.

Games Workshop and Citadel News (4, 1 page)

Genestealer is coming, Eldar get a new army list next issue and Space Crusade is around the corner (with bad picture of the minis). Boy those were bad models… New album being recorded for the Warhammer record label (guess what? Metal) and apparently GW is talking to people about making a movie based on the Deathwing and Genestealers. Spoiler: It never happens.

Games Workshop Store News (6, 6 pages)

What is happening at every Games Workshop store, and a US staff recruitment campaign.

Epic Space Marines (12, 14 pages)

How to design your marine regiments during the Horus Heresy. New rules, organization charts and cut out counters. Includes details of Space Wolves, Blood Angels, Dark Angels and Ultramarine regimental organization.

Epic Knights (28, 16 pages)

Smaller than a titan but bigger than a smaller thing. 30-40 foot tall one man killing machines. This contains fluff for the Knights, rules and some templates and counters.

‘Eavy Metal: Epic Knights (31, 1 page)

Painted knights. I always thought they looked a bit funny and comical, not at all 40k.

Genestealer (46, 2 pages)

Preview of the Space Hulk expansion that brings Librarians to the game.

Marienburg (48, 9 pages)

Nine more pages about this city for Fantasy Roleplay. Can’t they just go play Warhammer Online or something? Oh, wait…

‘Eavy Metal: Madboyz and Terminators (60, 4 pages)

Descriptions of the models in this issue and two pages of images.

Madboyz (64, 12 pages)

In an amazing display of political incorrectness we get Madboyz for 40k. These were Orks who were madder than usual and prone to getting a bit distracted on the battle field. Each mob had a current mania, for instance Frantik or Skitzo (determined with a D10 roll) and each of those has it’s own table for actions (another roll needed). For instance it might result in randomly firing at a point, random movement, doing nothing or randomly selecting a colour to hate, at which time they attack the nearest enemy with that colour on them.

Needless to say it made tactics slightly hard…

‘Eavy Metal: Genestealers and Terminators (Back cover, 1)

A page of models on the outside back cover for all to see. Nice idea.

New Releases

  • Ork Madboyz 070618/1-6 Packs of 3. I really liked these models
  • Epic Wardens (Knights) 072809/1 Pack of 3
  • Epic Paladins (Knights) 072809/2 Pack of 3
  • Epic Lancers (Knights) 072809/3
  • Eldar Knights 072809/4-6 Packs of 3
  • Genestealer Hybrids (Heavy Weapons) 072596/1-2 (Packs of 3)
  • Ork Weirdboyz and Minderz 070657/1+2. Cavalry base with three models in one cast. Two packs.

There’s something about the Madboyz that really felt Orky, but they just weren’t that useful in a game. The Knights were also a bit strange and never really seemed to fit either, so all in all it’s a bit of a mixed issue. The Space Marine info for Epic was good though, so that made up for it.

 

White Dwarf 125 – May 1990

15 Mar

£1.50, 80 pages. Yawn. I thought GW were meant to put prices up constantly?

Games Workshop and Citadel New (4, 2 pages)

Eldar Aspect Warrior previews (gorgeous models still!) and Andy Chambers has joined the design studio.

Games Workshop Retail Store News (6, 2 pages)

New section! Well old section that has clawed it’s way out of advert status by having a contents entry. Utterly boring, what with it being 20something years out of date news wise for events.

Plague Daemon (10, 7 pages)

Warhammer Fantasy Roleplay stuff.

The Dark Beneath The World (18, 13 pages)

Advanced Heroquest adventure based on the short story of the same name.

Chaos Minotaurs (32, 7 pages)

Warhammer Fantasy Battle.

‘Eavy Metal I (34, 1 page)

A page of models. Strangely enough this two page spread would normally be one article, but this month it’s two…

‘Eavy Metal II (35, 1 page)

A winged cart pulled by dead cows. This really stuck in my memory at the time, and is still rather brilliant.

Golden Demon Programme (42, 7 pages)

All about the upcoming golden demon grand finals.

Epic Imperial Guard Army List (49, 11 pages)

Epic guard army list. Must mean that plastic guard troops are soon..

‘Eavy Metal III (62, 2 pages)

“Expert conversions,” some of which have been seen before.

‘Eavy Metal (64, 2 pages)

Descriptions of the models in this issue.

Dead Man’s Curve (66, 9 pages)

Continuing the Dark Future campaign rules.

New Releases

  • Epic Imperial Guard (plastic boxed set)
  • Epic Space Marines (plastic boxed set)

Disappointing 40k month with no content, but Epic makes up for it with the new Guard army. The rest is filler. Not an issue to recommend. There’s not even any 40k models released this month.

 

White Dwarf 124 – April 1990

14 Mar

80 pages. £1.50. Only 19% adverts though, they’re dropping quite fast. I do hope everything is OK.

Games Workshop and Citadel News (2, 1 page)

It’s no good, I can’t find a single interesting story here…

Chaos Warriors (8, 5 pages)

Warhammer Fantasy Battle about Chaos.

‘Eavy Metal I (10, 2 pages)

Nurgle and Tzeentch models.

Dead Man’s Curve (16, 14 pages)

Dark Future is back in the magazine, this time starting a series of articles on running a campaign.

Eldar (30, 4 pages)

Black and white drawings of Eldar units. These have barely changed since this first showing, which is a measure of how great these designs were back then.

‘Eavy Metal II (34, 2 pages)

Beastmen and a Genestealer cult army.

Epic Imperial Guard and Epic Ork Battlewagons (36, 5 pages)

Epic rules for Imperial Guard (pre-models for infantry, just use bases!) and Ork Bowelburna, Gobsmasha, Braincrusha and Gibletgrinda battlewagons.

‘Eavy Metal III (42, 2 pages)

Models by Steve Mussared and Mick Beard.

‘Eavy Metal (44, 2 pages)

The words to accompany the models in this issue.

Ork Vehicles and Artillery (46, 6 pages)

More new 40k Ork rules. This time for the Battlewagon (with a drawing of the model that is yet to come!) War Buggy, Bike, Warbike, Wartrak and Wartrak Scortcher.

Ork Weirdboys (52, 7 pages)

40k rules for insane Ork psykers.

Chaos Beastmen (60, 14 pages)

More Fantasy Battle

New Releases

  • Skullhamma Battlewagon 072789/1
  • Bonecruncha Battlewagons 072789/2
  • Spleenrenda Battlewagons 072789/3
  • Gutrippa Battlewagons 072789/4
  • Braincrusga Battlewagons 072789/5
  • Gibletgrinda Battlewagon 072789.6
  • Gobsmasha Battlewagons 072789/7
  • Bowelburna Battlewagons 072789/8
  • Space Ork Madboyz 070618/1-6
  • Ork Mekaniaks 070620/1
  • Painboyz 070620/2
  • Weirdboyz  070620/3
  • Weirdboyz 070620/4
  • Runtherdz 070620/5
  • Ork Nobz 070561/1-6

A good edition here with some more Ork rules, a nice helping of Epic and some fantastic models released this month. Those classic Orks really were brilliant models, especially the Weirdboyz. After the last issue it was always going to be a bit of a let down though.

 
 

White Dwarf 123 – March 1990

13 Mar

£1.50 for the usual 80 pages, but this month something odd is happening, and I don’t just mean the low number of adverts.

Games Workshop and Citadel News (4, 1 page)

Crystal Maze is coming, and for some reason that still isn’t clear they went to Games Workshop for ideas…

The Clash of Evil (8, 7 pages)

Warhammer Fantasy Battle Chaos vs Orc battle report.

‘Eavy Metal I (10, 1 page)

Models by Fraser Gray and Nick Reynolds.

Marauder Army (20, 1 page)

This should by all rights be an advert, but the clever people didn’t put a price on the page… But a 2000 point Fantasy Orc and Goblin army.

Epic War Machines (21, 4 pages)

More vehicles for Epic to bring it all up in line with the latest released models. All vehicles in the game get an entry in a new summary with line drawings.

‘Eavy Metal II (22, 2 pages)

Two pages of marines.

‘Eavy Metal III (26, 2 pages)

Two pages of the new Ork releases. Did I mention Orks, well that’s because…

Ork Army List (29, 42 pages)

A tiny amount of information about Orks… No that’s not a mistake, it really is 42 pages.

‘Eavy Metal IV (70, 3 pages)

Descriptions of the models in this months issue.

New Releases

  • Warbuggy 070546/3
  • Ork Boyz (packs of 3) 070605/1, 070605/2, 070605/3, 070605/4, 070605/5, 070605/6

Well what can I say about this issue? Fully half of it was for 40k, so much so that the contents page had a sub-contents section (not included here as it’s not really relevant). If you are an Ork player then this is probably the best issue ever of White Dwarf and the fluff and models shown really shaped my view of Orks being my spiritual home in 40k. What can I say, fantastic issue for 40k and one that sets the standard really high.

 
 

White Dwarf 122 – February 1990

12 Mar

The usual £1.50 for 80 pages (84 if you include the cover of course) and around 30% adverts again.

Games Workshop and Citadel News (8, 2 pages)

What’s this? A change of name? It’s much clearer and to the point now. Renown astronomer Doctor Brian May visited the design studio with his kid (he also has a band on the side)

Konrad (10, 4 pages)

Warhammer Fantasy Roleplay piece on the book of the same name.

‘Eavy Metal I (14, 2 pages)

This page sticks in my mind despite the years because of an interesting plastic marine conversion that is half animal skeleton. There’s also a horse painting step by step (6 steps so getting better) that I remember quite fondly. Actually I must have looked at these pages a lot back then.

The Emperor Luitpold (16, 9 pages)

More book tie in Fantasy Roleplay tie ins.

Space Hulk Traitor Terminators (26, 9 pages)

Chaos terminators and a mission generation system for Space Hulk.

Blood Bowl Magic Items (38, 4 pages)

Magic items for Fantasy Battle. Just kidding, it’s Blood Bowl.

Ork Banners (42, 5 pages)

Fluff about Ork banners for 40k.

Gifts and Magic of Tzeentch (47, 5 pages)

Another excerpt from the latest Chaos book. At this rate you’ll not need to buy it…

‘Eavy Metal II (50, 2 pages)

Orks and Epic.

‘Eavy Metal III (56, 4 pages)

Two pages of text and two of pixtures. 

Battle Lines: Warhammer 40,000 Tactics (60, 3 pages)

The long forgotten “write in with content” idea is back as somebody called Peter Morrison has some 40k tactics. Covers things like terrain, movement and some unofficial rules for Snap Fire. Includes the words “Any student of military history.”

Advanced Heroquest (63, 7 pages)

A new scenario.

New Releases

  • Shadowsword (Epic) 072714/8
  • Baneblade (Epic) 072714/7
  • Manticore Multilauncher (Epic) 072714/10
  • Basilisk Macro-Cannon (Epic) 072714/9
  • Gorgon Minelayer/minesweeper (Epic) 072714/11
  • Bombard Siege Mortar (Epic) 072714/12
  • Leman Russ Main Battle Tank (Epic) 072714/13
  • Eldar Tempest (Epic) 072789/12
  • Hellbore Heavy Mole (Epic) 072740/1
  • Imperial Heavy Transporter (Epic) 072740/2
Not a great month for 40k this month, but good for Space Hulk and Epic model releases. The heavy transport was a nightmare to get to stay together, but the hellbore was a delight of a model. This is mainly an issue for the non-core games (and Fantasy Roleplay) so it’s not one that I would rush out to get nowadays. Oddly enough I read this one a lot back in the day…