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White Dwarf Summary Week 4

Each week summary is just getting better and better. This week we’ve received Adeptus Titanicus and a lot of rules to expand that into more than just Titans. The enormity of Epic as a system for many years at Games Workshop is probably hard to believe now, but back in the day it was almost more important than 40k at times and a lot of development of the universe and units happened at this smaller scale before transferring over into 28mm.

The biggest change was the change in format for the magazine, with the smaller pages that we still have today coming in because of their strange desire to get people to cut up their magazines and put them in rules binders. It made sense at the time, but you’d get forums full of hate if you did it today. It’s the same with the new rules as people would complain that there’s not a level playing field and if you missed an issue then you can’t then get those rules until they are put into a book (see Sisters of Battle recently for an example of that). I guess you just can’t win.

Other game systems are still rather too prominent and take away pages from the real games. I’ll let Blood Bowl off as it’s still going today, but I always remember thinking of Dark Future much like some people regard Lord of the Rings today. As for all the Warhammer Fantasy Roleplay nonsense, that should just go away if you ask me.

We’ve been very well served with new 40k armies over this week with Chaos Renegades and Squats getting single articles while Imperial Guard got three and enough pages to justify a real book release nowadays.

Marines saw the introduction of Chaplains and Terminators, which are some of the most iconic images for them but I seem to say that a lot at this early stage.

Adeptus Titanicus got new rules for close combat, craters and also tanks and infantry. This pretty much changed the game dramatically right off the bat and really has to be seen as playtesting for the upcoming Space Marine game.

The term golden age really is overused, and I’m not sure it can even be used here despite the fact that we are getting more content each month than we know what to do with rules wise. This was game development through the magazine where rules would be replaced throughout the year and then summarised in a book or new expansion later.

One one hand this is a good thing as the rules got playtested by lots of eager players. On the other hand feedback from this was purely through letters for most of those players and who bothers doing that? We are still in a pre-codex book age and so you needed to buy specific issues to get rules for your armies at this stage and so that made it a lot harder for new players to come into the game, even taking being able to buy back issues into account.

All of this is due to change of course as more books are released and Games Workshop work on expanding the games.

 
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Posted by on February 25, 2012 in 40k, White Dwarf

 

White Dwarf 111 – March 1989

80 pages for £1.50 and 25% adverts again this month. It’s nice and stable at the moment after the rebranding has settled down.

Culture Shock

A new 40k tank is coming, the Predator. Heroquest will also be out for Christmas. The letters page is gone and replaced with Battle Lines, which is a more detailed format that starts this issue with Turning the Tide.

Critical Mass

Books are back. Of note is Beyond lies the Wub, which I have on my shelf because I’m a total Dick Head. Yeah, I mention that just for a cheap laugh but if you don’t like Phillip K. Dick then you’re bored of drug and paranoia fueled sci-fi.

Rough Riders and Whiteshields

Even I’m getting a bit bored of Imperial Guard now! Another 7 pages about them, this time about mounted cavalry (Horse, meet bolter) and poor Whiteshields who are youngsters trying to come of age by not being killed in battle.

Referees

In most sports you aren’t allowed to attack the referee. Blood bowl positively encourages it.

Squats

21 pages of yet another new army, Space Dwarves. We’re not even allowed to mention them nowadays, but they were cool.

Chain Fist!

Advanced close combat rules for Adeptus Titanicus.

Wardancers

Warhammer fantasy roleplay page wastage. 7 pages of it.

Turning the Tide

I’m not sure this is a letter that got out of hand or what, but tactical tips for fighting Chaos that now passes for the letters page

Craters

Much like the crater rules for 40k a while back, but now for Epic.

‘Eavy Metal

Six pages of pictures and descriptions.

New 40k and Epic Releases

  • Space Dwarves – 36 plastic models
  • Imperial Guard Rough Riders (Two left, two right plastic horse halves, a couple of heads and 11 torsos. Also Jetbike and Motorbike to replace the horses.
  • Greater Daemon on Tzeentch (Lots of optional bits to make up a scary number of combinations)
  • Greater Daemon of Nurgle. Another pile of bits, this time with added puss and decay.
  • Adeptus Mechanicus. Now a range of 7.
  • Ratling Snipers. Range of 3
  • Sqats. Range of 17 metal bodies with plastic arms.
  • Adeptus Mechanicus Squat Tech Priest. Brilliant model.
  • Squat Exo-armour. Why Squats should be brought back.

So now we have two new armies for 40k on the go at the same time, and one of them is the fabled Squats. We also have more content for Adeptus Titanicus in the form of rules and the miniature releases for both games are coming thick and fast.

 
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Posted by on February 24, 2012 in 40k, Epic, White Dwarf

 

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White Dwarf 110 – February 1989

Another 80 pages for £1.50 and a grand total of 26% adverts means that we’ve settled down a bit. The cover is of Marines so hopefully it’s a good month for us.

Culture Shock

Nothing of note, except a manual cut out and paste patch for the Dark Future rulebook.

Illuminations

Pictures by Wayne England.

Ogryns

If last months Imperial Guard piece wasn’t large enough it’s continued with an extra seven pages of information about Ogryns.

Dwarf Firethrower

Flamethrower for Warhammer Fantasy Battle.

Dark Future Tournaments

Tournament rules.

Space Marine!

Infantry in Adeptus Titanicus. We edge closer to proper Epic as we get rules for infantry. Just don’t get under foot… Guard and Marines for now.

Morglum’s Marauders

Warhammer Fantasy Roleplay wastes another 9 pages

Eldar

Rules for Eldar in Adeptus Titanicus

‘Eavy Metal

Quick methods for painting Imperial Guard. Six pages of not bad advice.

New Warhammer 40k Releases

  • Ogryns. Range of 19
  • Imperial Guard (Plastic arms, metal bodies) Now a range of 12
  • Warlord Battle Titans (Plastic pack of 6)
  • Eldar Titan (Epic)
  • Eldar Vampire Spirit Warrior (Epic)
  • Eldar War-walker (Epic)
  • Eldar War Cry Dreadnought (Epic)
  • Eldar Banshee Dreadnought (Epic)
  • Eldar Field Artillery (Epic troops)
  • Land Raider (Epic)
  • Rhino (Epic)
  • Contemptor Dreadnought (Epic)
  • Contemptor with Banner (Epic)
  • Furibundus Dreadnought (Epic)
  • Deredeo Dreadnought (Epic)
  • Imperial Guard. 36 fully plastic 40k miniatures

Another corking edition if you embrace Epic as a system, which for the purposes of this I will because it was awesome. 40k continues with the Imperial Guard, who are a lot more interesting than Space Marines if you think at all in narratives for the game and there’s a nice number of pages dedicated to it. Adeptus Titanicus gets a load of new rules and a new army so it’s really dominating at the moment. Another very positive edition of the magazine.

 
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Posted by on February 23, 2012 in 40k, Epic, White Dwarf

 

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White Dwarf 109 – January 1989

£1.50 for 80 pages and just 25% ads this month as we start a new year. Well actually it’s December in the real world as they are released a month early, but that just confuses things. The game that will come to be known as Epic has launched and things are good.

Culture Shock

Adeptus Titanicus is getting marines and tanks.

Critical Mass

Books.

Land Raider!

Vehicles in Adeptus Titanicus. Already it’s more than just titans and we also get dreadnoughts along with Rhinos and Land Raiders.

The Lost and the Damned: Greater Daemons

Nurgle and Tzeentch for Fantasy Battle and roleplay.

Goblin Fanatics in Blood Bowl

Some less than serious rules for Blood Bowl.

Terminator Armour

Something else that’s appearing way before I remember it is the introduction of Terminators. They didn’t look like modern ones, or even slightly later early ones but the basics of the 2+ save and storm bolters are there. What’s not to love? Well the models for a start…

The Imperial Guard

A staggering 22 pages of army list for the Imperial Guard. That’s just insane.

Illuminations

Some uncredited artwork. Well it is credited if you know what the symbols mean. Which I don’t. [Edit: Oh yeah, they're on the contents page]

Roks and Wheelz

Goblin War Chariot and Orc Stone Thrower for Fantasy Battle.

‘Eavy Metal

Chaos conversions.

Reaver and Warhound

Rules for the reaver and warhound models, along with their cards.

New 40k and Epic Model Releases

  • Adeptus Titanicus. 6 plastic Warlord titans, Eight polystyrene buildings and four dice. Oh and rules, counters and rulers that are probably more accurate than the swishy sticks of today. I wonder where mine are so I can check?
  • Reaver Class Titan
  • Warhound Class Titan
  • Imperial Guard Beastmen (2)
  • Adeptus Mechanicus. A figure I always loved.
  • Terminator Marine. This one looks slightly better than the previous model, but still stays clear of the “good” category.
  • Imperial Guard. 8 metal bodies and plastic arms and weapons.

OK, let me get this right. This month gave us Adeptus Titanicus and some new rules for it already, Imperial Guard as we know them today and Terminators? This has to be the best issue yet.

It also gave us the evil that was metal bodies and plastic arms. They never stuck on for me because I didn’t understand pinning yet.

 
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Posted by on February 22, 2012 in 40k, Epic, White Dwarf

 

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White Dwarf 108 – December 1988

It’s Christmas time again, so a great time to release new games I would say. £1.50 for 80 pages as usual, and with 29% adverts. The picture is of a Titan. Epic has arrived.

Illuminations

Pictures of Chaos from the two released books.

Chaos Dwarf Ballistics

Warhammer Fantasy Battle Chaos Dwarf shooting units. Swivel guns and crossbows.

Advanced Shooting

More Dark Future rules.

Survival of the Fittest

Chaos armies in 40k and Fantasy and how to mutate and grow them between battles in a campaign. Great fun if you want half your army to have serious injuries at the start of the next battle.

Witch Elves of Naggaroth.

Regiments of renown. Fluff for fantasy battle.

Warhammer Armies Errata

More cut out and glue patches for a book.

Chaplains and Commissars

Two new units for 40k.

Terror In The Darkness

Warhammer fantasy roleplay. 8 whole pages of it.

Critical Mass

Book reviews

Star Players

Blood Bowl new rules

‘Eavy Metal

Titans! As a tease for the upcoming game we get to see the first look at the titan models. You also see some marines and Land Raiders as well, and I don’t remember them having announced that yet.

New Warhammer 40k Releases

  • Chaplains (set of 6)
  • Techmarine on Bike
  • Techmarine on Jetbike
  • Chaplain on Vincent Black Shadow motorbike
  • Chaplain on Jetbike
  • Terminator Marine. The dumb one with shoulder pads that go above the head.
  • Squats. Range of 28
  • Reaver class battle titan (Epic)

Another light-ish month with some pretty useless Chaos campaign rules and some iconic units for Marines and Guard with the chaplains and commissars. The star f the show was of course ‘Eavy Metal with the first look at what would turn out to be a very important game system over the next few years. In some ways it even eclipsed 40k for a while…

 
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Posted by on February 21, 2012 in 40k, Epic, White Dwarf

 

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White Dwarf 107 – November 1988

Although the magazine is the usual £1.50 for 80 pages this month it’s had something of a diet and is now the smaller page size that we know and love today. A whopping 30% of the magazine is adverts (including a competition for Predator, which had just been released) which is the 4th highest so far and way ahead of todays levels. That does of course se my rather generous “This is actually slightly useful” determination of if something is an advert. In fact modern issues would get rated as lower if they didn’t have the prices printed on the pages of new miniatures as they would have been ‘Eavy Metal pages back in the day. Anyway, I digress.

Along with smaller pages comes a new look and feel for the magazine, and it’s this one that I always associated with my glory days with the hobby back in the late 80s.

Culture Shock

Why has White Dwarf shrunk? It’s because the Dark Future and Blood Bowl books are that size and they want to have more cut out and keep pages of new rules. This is really annoying as issues that I’ve sourced from ebay quite often have missing pages because of it! Binders were soon sold as well and I have less than fond memories of of my 40k rulebook which had fallen to bits being kept in a binder and having to use those sick on reinforced hole strengtheners in order to keep it all under control. It was the same thing with the D&D had a similar nightmare issue when they started releasing their monster lists in binders. Now there was a problem waiting for the iPad to be invented. Interestingly they say that many gamers now buy two copies so they can cut one up and keep the other, which I really can’t see people doing today. Mind you whether they actually did back then either is another matter, I know I certainly wouldn’t waste gaming budget on two copies of the magazine.

Upcoming products include Adeptus Titanicus (few more days to go for us) and an Empires campaign system for Fantasy Battle. I wonder if that was Mighty Empires or if there was another product between them, I honestly can’t remember.

Illuminations

Colour pictures by David Gallagher

First Impressions

David Langford may be gone, but the new look book review column starts off with a review of a book with one of his short stories in it. David Pringle is behind the reviews now, in fact he was a commissioning editor for Games Workshop for several years working on their fiction side.

Advanced Maneuvers

Here we have it, the first cut out and actually fit with the rulebook pages for Dark Future. It’s an expanded movement set of rules for a game that I think would be forgotten if it hadn’t been in White Dwarf so often.

Rewards of Chaos

Another Chaos book is released, Realm of Chaos, and of course it has mistakes in it. Here we have some pages of cute cut out sections to paste over the book. Manual book patching, why do they never do that now? Oh yeah, because it’s dumb.

Three-Wheelers

Trikes for Dark Future. This makes it boring. Am I going to have to find a copy of Dark Future on ebay and have a play to find out if it’s any good? I hope not.

Extra Time!

Blood Bowl rules for cheerleaders and medics.

Norse

A new Warhammer Fantasy Battle army. As you can imagine there is a slight Viking theme.

Element of Risk

Warhammer Fantasy Roleplay isn’t dead yet. In the meantime it steals pages from wargames. As usual it’s a monster article.

Chaos Renegades

Chaos Renegade army list for 40k. I was starting to think there wouldn’t be any 40k content!

Back then a Chaos list could include Ork henchmen. Bring that back!

Twenty-Four hours at Carik Mound

24 hour game of fantasy. For Charity.

Key # Now

A very out of place article about Shades, which was an online multi-user game set up due to frustrations with MUD. It cost 25p a minute on cheap rate, or you could get an annual sub for £79.95. Now this certainly isn’t the first and neither was it the most advanced, but it’s still one of those proto-MMOs that were around back then.

The question is why is it in the magazine at all. I can’t see the Games Workshop connection at all.

Letters

It starts with a note saying how Letters is sometimes dropped to make way for content. Nothing else of note really.

‘Eavy Metal

Dark Future cars and how to convert them.

New 40k Releases

  • Harlequins. Range of 15
  • Techmarine. No servo harness, he has to make do with a spanner.
  • Imperial Assassin
  • Space Marine Scout. I had always remembered these debuting with the plastics…
  • Chaos heavy weapons. Now 11 models and 7 gun types including Grenade Launchers and Conversion Beams as well as the usual suspects.

Well this issue was almost a total washout for 40k, only being saved by having the Chaos army list. Far too much Dark Future and WHFRP for my tastes.

 
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Posted by on February 20, 2012 in 40k, White Dwarf

 

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White Dwarf Summary Week 3

This has been the most important week (or set of five months) so far for the game. The stand out killer things this week were the Rhino and Landraider plastic kits that really ignited imaginations back in the day. I know they are a little small and the raider looks odd but they are still iconic models that even today Games Workshop are celebrating through retro-themed releases from Forgeworld. Along with these came new vehicle rules, and then what we would recognise today as a Marine army list to pull it all together.

The Eldar also got a boost with Harlequins and the War Walker, which are also both still around with newer models today.

Less successful were the rules for Robots, although the Eldar one lives on as the base design for the Wraith Lord. They really were clumsy rules that slowed the game down even more, and the game couldn’t really take being slowed down any further back then.

The rules for Craters are interesting, but nothing too special. I can’t shake the feeling that the rules came about because GW realised that they could sell vacuum formed plastic craters and not because the rules were written and then craters were needed. It’s hard to be too disappointed by them as they were pretty neat models for the time.

Lastly we had the first of what would become some quite interesting modelling articles that had templates to make things, in this case quite simple Rhino variants. You needed to use a pin to mark them out on plasticard, and these really were just some greebles but eventually two of the Rhino variants will be introduced this way. Speaking of which there was a Predator conversion in one of the Rhino ‘Eavy Metal pages so the basic units are all well on their way.

40k is moving further into a golden age where everything was new and each month White Dwarf came with information that we craved to further expand the universe. It really is a testament to the universe that even today these vehicles and units are still recognisable.

 
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Posted by on February 18, 2012 in 40k, White Dwarf

 

White Dwarf 106 – October 1988

We’re down to 78 pages now and up to 28% adverts for £1.50. Still, after last issue we have to expect a little disappointment once in a while.

Culture Shock

More GW news.

Critical Mass

Dave Langford writes his last column as he’s moving on. Well done to the man for many years of reviewing books, that’s a lot of reading each month to get through.

Eldar Harlequins Army List

Does what it says on the tin.

Bratt’s Boar Boyz

Warhammer fantasy battle Orc boar riders

A Day at the Races

Dark Future cut out and keep pages.

Pitch Variations in Bloodbowl

Traps, alternative balls and four player pitches arranged like a cross. I never did manage to get into Blood Bowl.

Warhammer Armies: Compiling the Lists

Using the warhammer armies book.

Night of Mystery

Warhammer Fantasy Roleplay adventure.

Chaos Beastmen

Rules for Chaos beastmen.

Chapter Approved

Craters in 40k to accompany the release of some vacuum formed craters. I think I still have some hanging around somewhere at home.

‘Eavy Metal Gallery

4 colour pages of painted miniatures.

Letters

A page of letters. I’ve run out of creative ways to say that.

New Warhammer 40k Releases

  • Space Orks. Now 36 models

Big things this month is the one page saying Adeptus Titanicus with some pictures of Titans. The rest of the magazine is only interesting if you like craters or Harlequins so not exactly a must have issue for most people. Still, Epic is coming soon and with it some rather interesting developments in the fluff…

 
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Posted by on February 17, 2012 in 40k, Epic, White Dwarf

 

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White Dwarf 105 – September 1988

The first year is done, we are back to september and 40k has been out for a full 12 months. £1.50 again for 80 page we are back up to 22% adverts. Not that we mind because this month brings us some rather special things. The cover is of Eldar Harlequins.

Land Raider!

Screw the Rhino, what we really need is a proper tank. An early version of this has appeared in print last year, but this is the proper plastic model. History and rules for this classic tank which for many years was the most visually recognisable thing about 40k after beakie armour.

Illuminations

Colour pictures by various young artists

Critical Mass

David Langford is a bit closer to the start of the magazine again, but it sounds like he’s had enough…

Rocks Away!

Rules for the Goblin Stone Thrower in Fantasy Battle

Culture Shock

Summary of the 1988 Golden Demon finals.

Codex Imperialis

If the introduction of the Land Raider wasn’t enough for you then how about a revamp of the Space Marine army list? 12 pages of new fluff, organisation and rules for Marines. Librarians, Techmarines and Chaplains as well as Tactical, Assault and Devastator squads. It’s all looking rather modern all of a sudden and anybody today would recognise this as a Marine army.

Harlequins

Eldar Harlequins arrive on the scene with some rules and fluff.

With a Little Help From My Friends

Warhammer fantasy roleplay adventure

Chaos on the Pitch

Chaos for Blood Bowl in cut out and keep pages.

‘Eavy Metal

Dark Future models. Not the best looking models ever made.

Street Fighter

Pedestrians and small arms for Dark Future in cut out and keep pages.

New Warhammer 40k Releases

  • Land Raider
  • Chaos Renegades (now 18 models)
  • Chaos Renegade Heavy Weapons (6 models)
  • Chaos Renegade Slaanesh Riders (2 models, rectangular bases)

Well this is it, Space Marines as we know them have arrived. They have the vehicles to back them up and the  force chart is looking like the marines we know today. Needless to say this was an issue you just couldn’t miss.

 
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Posted by on February 16, 2012 in 40k, White Dwarf

 

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White Dwarf 104 – August 1988

£1.50 for 80 pages again, but I call foul on the number of adverts! It’s down to 17% but only because I can’t count the many pages of Eavy Metal that are counting as adverts! Not fair! On the plus side there’s an advert on the inside of the front cover for the Imperial Land Raider. Available late summer…

More Monstrous Regiments

More badly drawn banners.

Culture Shock

Stop sending models back because they’ve turned a strange shade of blue! Can’t remember ever seeing this myself, but they say it’s normal and doesn’t cause a problem.

40k Kickstart

Now that’s a reference to a UK kids show called Junior Kickstart that is long gone so you’ll be forgiven to not recognising it.

New bike rules to bring them into line with last month’s vehicle rules.

Ancient Spirits in Kislev

Warhammer fantasy roleplay stuff.

Chapter Approved

Imperial Robots. Now there’s a unit that has been lost to the midst of time, although hints of it exists still in the pre-crusade fluff. The interesting thing about these is that you had to program them before the game, and not in an interesting Robot Rally kind of way. These rules certainly need a try on the battlefield, if only for a laugh. They don’t look that fun. This a very hefty set of rules coming in at about a bazillion pages.

Realm of Chaos

The book has come. Chaos is here for fantasy battle and 40k!

The Colours of Chaos

‘Eavy metal painted models for Chaos. Words, pictures and a conversion guide for mutations.

Mutating Metal

Big, Strong and Stupid

Cut out and keep blood bowl rules for large monsters

Critical Mass

Poor David Langford is getting pushed back in the magazine it seems.

Portrait of a Highway Warrior: Redd Harvest

Fluff for Dark Future. It’s set in 1995 it seems. Don’t remembering that happening…

‘Eavy Metal Extra

What’s this? Strange shapes on the page? If I was to mark them out on plastic card I’m sure that would be interesting. Indeed this is the first of the famous Rhino conversion articles that actually game you the plans for doing it. The two variants are still functionally Rhinos but with a bit of creativity for the top hatches and fronts.

New Warhammer 40k Models

  • Robots
  • Emperor’s Children (5 models)
  • World Eaters (8 models)
  • Chaos Renegades (7 models)
  • Space Ork Warriors (now 36 metal models)

Another important issue with handy rules for bikes and some very good modeling articles. The robot rules were long but next to useless on the battlefield if I remember rightly. Still, you would be hard pressed to argue that this isn’t getting towards classic Dwarf.

 
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Posted by on February 15, 2012 in 40k, White Dwarf

 

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